Trade Agreements

Trade Negotiations are opened when a player resolves the Trade/Trade II/Trade III Strategy Card. Players may then negotiate to swap Trade Agreements with other players. The player that initiated the Strategy Card must approve of the trade (Excluding trades with a Hacan player).

If a trade agreement has been in a Player's area since the start of the game round, they may then use it to obtain Trade Goods (Note: The Trade III Strategy card allows players to use trade agreements they just formed)

Each player with an active trade agreement may receive the number of Trade Goods written on that Card, unless otherwise stated


Each player may not have more than 2 active trade agreements at any time

Any 2 players may only have 1 Trade agreement with each other

Breaking Trade Agreements [ ]

Any player may break a Trade Agreement during the Status Phase (Excluding a Hacan player)

Trade Agreements between two players are automatically broken if they initiate a Space Combat or Invasion Combat with each other

Trade Agreement Value by Faction [ ]

The Arborec [ ]

The Barony of Letnev [ ]

The Clan of Saar [ ]

The Embers of Muaat [ ]

The Emirates of Hacan [ ]

The Federation of Sol [ ]

The Ghosts of Creuss [ ]

The L1Z1X Mindnet [ ]

The Mentak Coalition [ ]

The Naalu Collective [ ]

The Nekro Virus [ ]

The Sardakk N'orr [ ]

The Universities of Jol-Nar [ ]

The Winnu [ ]

The Xxcha Kingdom [ ]

The Yin Brotherhood [ ]

The Yssaril Tribes [ ]

The Lazax [ ]